From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pushpin Computing System Overview: A Platform for Distributed, Embedded, Ubiquitous Sensor Networks
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Pin&Play: Networking Objects through Pins
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Networked surfaces: a new concept in mobile networking
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
Pin & Play & Perform: a rearrangeable interface for musical composition and performance
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Pin&Play: the surface as network medium
IEEE Communications Magazine
Investigating Phicon feedback in non-visual tangible user interfaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
BeeParking: an ambient display to induce cooperative parking behavior
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
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Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.