Pin&Play: Networking Objects through Pins
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Data Transport on the Networked Surface
LCN '01 Proceedings of the 26th Annual IEEE Conference on Local Computer Networks
Creating ad hoc instruments with Pin&Play&Perform
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival
Personal and Ubiquitous Computing
An efficient power supply system using phase control in 2D communication
INSS'09 Proceedings of the 6th international conference on Networked sensing systems
A single conductive surface as communication media for networked devices
Proceedings of the Fifth International Conference on Body Area Networks
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Networked surfaces are surfaces which provide network connectivity to specially augmented objects, when these objects are physically placed on top of the surface. When an object (e.g. a notebook computer) connects, a handshaking protocol assigns functions such as data or power transmission to the various conducting paths that are established. This paper describes the position occupied by this concept in the world of networking, presents an overview of the technology used in its realisation, describes the current prototype implementation, and outlines the potential implications of its introduction.