BubbleUp: low latency fast-scan for media servers
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
&pgr;DTV: a client-based interactive DTV architecture
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 2)
Reducing Initial Latency in Media Servers
IEEE MultiMedia
Continuous Retrieval of Multimedia Data Using Parallelism
IEEE Transactions on Knowledge and Data Engineering
An Image Coding and Reconstruction Scheme for Mobile Computing
IDMS '98 Proceedings of the 5th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Effective Memory Use in a Media Server
VLDB '97 Proceedings of the 23rd International Conference on Very Large Data Bases
A Detailed Simulation Model of the HP 97560 Disk Drive
A Detailed Simulation Model of the HP 97560 Disk Drive
Characterization of Quality and Traffic for Various Video Encoding Schemes and Various Encoder Control Schemes
Performance Evaluation of Ethernets and ATM Networks Carrying Video Traffic
Performance Evaluation of Ethernets and ATM Networks Carrying Video Traffic
Reconstruction-optimized lapped orthogonal transforms
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 03
MEDIC: A Memory & Disk Cache for Multimedia Clients
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Transform coded image reconstruction exploiting interblock correlation
IEEE Transactions on Image Processing
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In this study we present a client-based architecture that supports interactive DTV features (i.e. pause, replay and fast-forward) using the client's local disk and an Internet back-channel, together with the broadcast channels. Our study focuses on devising effective techniques for managing the client's local resources to maximize QoS. For individual video streams, we present an error concealment scheme that reconstructs video key frames suffering from channel errors. For the client as a whole, we propose a resource-scheduling policy that maximizes the client's QoS adaptively based on the viewer's preference under local resource constraints. We show that many interactive DTV applications can be supported under this client-based architecture more effectively than by the traditional server-based approaches.