Adaptive feedback techniques for synchronized multimedia retrieval over integrated networks
IEEE/ACM Transactions on Networking (TON)
Streaming RAID: a disk array management system for video files
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
RAID: high-performance, reliable secondary storage
ACM Computing Surveys (CSUR)
Choosing the best storage system for video service
Proceedings of the third ACM international conference on Multimedia
Issues in storage and retrieval of multimedia data
Multimedia Systems - Special issue on multimedia database systems
On configuring a single disk continuous media server
Proceedings of the 1995 ACM SIGMETRICS joint international conference on Measurement and modeling of computer systems
BubbleUp: low latency fast-scan for media servers
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Continuous Retrieval of Multimedia Data Using Parallelism
IEEE Transactions on Knowledge and Data Engineering
Effective Memory Use in a Media Server
VLDB '97 Proceedings of the 23rd International Conference on Very Large Data Bases
A Low-Cost Storage Server for Movie on Demand Databases
VLDB '94 Proceedings of the 20th International Conference on Very Large Data Bases
Networking requirements for interactive video on demand
IEEE Journal on Selected Areas in Communications
BubbleUp: low latency fast-scan for media servers
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
&pgr;DTV: a client-based interactive DTV architecture
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 2)
Data Storage and Stream Caching for Video on Demand Servers
ASIAN '02 Proceedings of the7th Asian Computing Science Conference on Advances in Computing Science: Internet Computing and Modeling, Grid Computing, Peer-to-Peer Computing, and Cluster
Modeling and Dimensioning Hierarchical Storage Systems for Low-Delay Video Services
IEEE Transactions on Computers
Maximizing QoS for interactive DTV clients
Computer Communications
Operating system support for multimedia systems
Computer Communications
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A multimedia server delivers presentations (such as videos, movies, and games), providing high bandwidth and continuous real-time delivery. This article presents techniques for reducing the initial latency of presentations, that is, for reducing the time between the arrival of a request and the start of the presentation. Traditionally, initial latency has not received much attention. This is because one major application of multimedia servers is "movies on demand," where a delay of a few minutes before a new multi-hour movie starts is acceptable. However, latency reduction becomes important in interactive applications such as video games and browsing multimedia documents. Various latency reduction schemes are examined and proposed, and their performance compared. Analysis shows that on-disk partial data replication techniques can significantly reduce (almost eliminate, in some cases) initial latency without adversely affecting throughput. The on-disk partial data replication scheme proposed here proves far more cost effective than any previous attempts to reduce initial latency.