Parts of Visual Form: Computational Aspects

  • Authors:
  • Kaleem Siddiqi;Benjamin B. Kimia

  • Affiliations:
  • -;-

  • Venue:
  • IEEE Transactions on Pattern Analysis and Machine Intelligence
  • Year:
  • 1995

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Abstract

Underlying recognition is an organization of objects and their parts into classes and hierarchies. A representation of parts for recognition requires that they be invariant to rigid transformations, robust in the presence of occlusions, stable with changes in viewing geometry, and be arranged in a hierarchy. These constraints are captured in a general framework using notions of a PART-LINE and a PARTITIONING SCHEME. A proposed general principle of 驴form from function驴 motivates a particular partitioning scheme involving two types of parts, NECK-BASED and LIMB-BASED, whose psychophysical relevance was demonstrated in [39]. Neck-based parts arise from narrowings in shape, or the local minima in distance between two points on the boundary, while limb-based parts arise from a pair of negative curvature minima which have 驴co-circular驴 tangents. In this paper, we present computational support for the limb-based and neck-based parts by showing that they are invariant, robust, stable and yield a hierarchy of parts. Examples illustrate that the resulting decompositions are robust in the presence of occlusion and clutter for a range of man-made and natural objects, and lead to natural and intuitive parts which can be used for recognition.