MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Object oriented parallelisation of graph algorithms using parallel iterator
AusPDC '10 Proceedings of the Eighth Australasian Symposium on Parallel and Distributed Computing - Volume 107
Distance and nearest neighbor transforms of gray-level surfaces using priority pixel queue algorithm
ACIVS'05 Proceedings of the 7th international conference on Advanced Concepts for Intelligent Vision Systems
Pixel queue algorithm for geodesic distance transforms
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
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This paper explores the use of breadth-first graph traversal for the processing of digital images. It presents efficient algorithms for eroding, dilating, skeletonizing, and distance-transforming regions. These algorithms work by traversing regions in a breadth-first manner using a queue for storage of unprocessed pixels. They use memory efficiently-pixels are removed from the queue as soon as their processing has been completed-and they process only pixels in the region (and their neighbors), rather than requiring a complete scan of the image. The image is still represented as a pixel matrix in memory; the graph is just a convenient framework for thinking about the algorithms