An active mesh based tracker for improved feature correspondences
Pattern Recognition Letters - In memory of Professor E.S. Gelsema
Active blobs: region-based, deformable appearance models
Computer Vision and Image Understanding - Special issue on nonrigid image registration
Applying the multi-category learning to multiple video object extraction
Pattern Recognition
Non-rigid tracking using 2-d meshes
ACIVS'05 Proceedings of the 7th international conference on Advanced Concepts for Intelligent Vision Systems
Optimal design of 2d/3d hierarchical content-based meshes for multimedia
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
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This paper proposes methods for designing, tracking and coding hierarchical two-dimensional (2-D) content-based mesh representations. The design procedure consists of constructing a fine-to-coarse hierarchy of Delaunay meshes, using image- and shape-based criteria for mesh geometry simplification. Hierarchical tracking employs a coarse-to-fine strategy with mesh-based motion vector optimization. We introduce new techniques to maintain the initial mesh hierarchy and topology during tracking by imposing certain constraints at each stage of the procedure. The hierarchical compression technique is based on a nearest neighbor ordering of mesh node points. This ordering serves to identify the mesh boundary nodes as well as establish spatial predictors for differential coding of node coordinates and motion vectors. The proposed hierarchical mesh representation, which has applications in object-based video manipulation, investing, and compression, provides improved tracking performance (compared to a nonhierarchical representation) and allows progressive (scalable) transmission of the object geometry (including shape) and motion information, as well as variable level-of-detail rendering. Experimental results are presented to compare the tracking and compression performance of hierarchical versus nonhierarchical mesh representations and to demonstrate the tradeoff between image quality and mesh bit rate for 2-D mesh-based video object rendering