Coding of 3D virtual objects with NURBS
Signal Processing - Image and Video Coding beyond Standards
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
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In conventional predictive quantization schemes for 3-D mesh geometry, excessively large residuals or prediction errors, although occasional, lead to visually unacceptable geometric distortion. This is due to the fact that they cannot limit the maximum quantization error within a given bound. In order to completely eliminate the visually unacceptable distortion caused by large residuals, we propose a predictive two-stage quantization scheme. This scheme is very similar to the conventional DPCM, except that the embedded quantizer is replaced by a series of two quantizers. Each quantizer output is further compressed by an arithmetic code. When applied to typical 3-D mesh models, the scheme performs much better than the conventional predictive quantization methods and, depending upon the input models, even than the MPEG-4 compression method for 3-D mesh geometry both in rate distortion sense and in subjective viewing