Interactive 3D HD video transport for e-science collaboration over UCLP-enabled GLORIAD lightpath
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
SVD-matching using SIFT features
Graphical Models - Special issue on the vision, video and graphics conference 2005
Presence: Teleoperators and Virtual Environments
Human body pose estimation with particle swarm optimisation
Evolutionary Computation
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
Unsupervised object of interest discovery in multi-view video sequence
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 3
Tangible tele-meeting system with DV-ARPN (augmented reality peripheral network)
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Robust correspondenceless 3-d iris location for immersive environments
ICIAP'05 Proceedings of the 13th international conference on Image Analysis and Processing
Hi-index | 0.00 |
This survey paper discusses the three-dimensional image processing challenges posed by present and future immersive telecommunications, especially immersive video conferencing and television. We introduce the concepts of presence, immersion, and co-presence and discuss their relation to virtual collaborative environments in the context of communications. Several examples are used to illustrate the current state of the art. We highlight the crucial need of real-time, highly realistic video with adaptive viewpoint for future immersive communications and identify calibration, multiple-view analysis, tracking, and view synthesis as the fundamental image-processing modules addressing such a need. For each topic, we sketch the basic problem and representative solutions from the image processing literature.