Exploring the role of visualization and engagement in computer science education
Working group reports from ITiCSE on Innovation and technology in computer science education
Podcasting computer science E-1
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Proceedings of the 14th Western Canadian Conference on Computing Education
Online python tutor: embeddable web-based program visualization for cs education
Proceeding of the 44th ACM technical symposium on Computer science education
CS circles: an in-browser python course for beginners
Proceeding of the 44th ACM technical symposium on Computer science education
How to study programming on mobile touch devices: interactive Python code exercises
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
Requirements and design strategies for open source interactive computer science eBooks
Proceedings of the ITiCSE working group reports conference on Innovation and technology in computer science education-working group reports
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This paper describes a new and unique vision for electronic textbooks. It incorporates a number of active components such as video, code editing and execution, and code visualization as a way to enhance the typical static electronic book format. In addition, the textbook is created with an open source authoring system that has been developed to allow the instructor to customize the content of the active and passive parts of the text. Initial results of a semester long trial are presented as well.