Requirements and design strategies for open source interactive computer science eBooks

  • Authors:
  • Ari Korhonen;Thomas Naps;Charles Boisvert;Pilu Crescenzi;Ville Karavirta;Linda Mannila;Bradley Miller;Briana Morrison;Susan H. Rodger;Rocky Ross;Clifford A. Shaffer

  • Affiliations:
  • Aalto University;University of Wisconsin Oshkosh;Sheffield Hallam University;University of Florence;Aalto University;Åbo Akademi University;Luther College;Georgia Inst. of Tech.;Duke University;Montana State University;Virginia Tech

  • Venue:
  • Proceedings of the ITiCSE working group reports conference on Innovation and technology in computer science education-working group reports
  • Year:
  • 2013

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Abstract

Online education supported by digital courseware will radically alter higher education in ways that we cannot predict. New technologies such as MOOCs and Khan Academy have generated interest in new models for knowledge delivery. The nature of Computer Science content provides special opportunities for computer-supported delivery in both traditional and online classes. Traditional CS textbooks are likely to be replaced by online materials that tightly integrate content with visualizations and automatically assessed exercises. We refer to these new textbook-like artifacts as icseBooks (pronounced \ice books"), for interactive computer science electronic books. IcseBook technology will in turn impact the pedagogy used in CS courses. This report surveys the state of the field, addresses new use cases for CS pedagogy with icseBooks, and lays out a series of research questions for future study.