Nintendo® DS projects to learn computer input-output

  • Authors:
  • Edurne Larraza-Mendiluze;Nestor Garay-Vitoria;Jose Ignacio Martín;Javier Muguerza;Txelo Ruiz-Vazquez;Iratxe Soraluze;Jose Francisco Lukas;Karlos Santiago

  • Affiliations:
  • University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain;University of the Basque Country (UPV/EHU), Donostia-San Sebastian, Spain

  • Venue:
  • Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
  • Year:
  • 2012

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Abstract

Being the Input/Output subsystem an important topic in the area of Computer Architecture [1], in this work we propose a Project-Based Learning (PBL) methodology enhanced by the use of a Nintendo® DS machine. The use of both, methodology and platform, is endorsed by students' comments, the projects themselves and the scores obtained in the subject.