Context as Support for Learning Computer Organization

  • Authors:
  • Allison Elliott Tew;Brian Dorn;William D. Leahy, Jr.;Mark Guzdial

  • Affiliations:
  • Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology

  • Venue:
  • Journal on Educational Resources in Computing (JERIC)
  • Year:
  • 2008

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Abstract

The ubiquity of personal computational devices in the lives of today's students presents a meaningful context for courses in computer organization beyond the general-purpose or imaginary processors routinely used. This article presents results of a comparative study examining student performance in a conventional organization course and in one that has been contextualized using a personal gaming platform as the pedagogical architecture. We find minimal differences in student learning but significant motivation and engagement gains for those in the contextualized course.