Role allocation and reallocation in multiagent teams: towards a practical analysis
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Collectives and Design Complex Systems
Collectives and Design Complex Systems
Multi-agent reward analysis for learning in noisy domains
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Collaboration among a satellite swarm
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
QoS Routing by Genetic Algorithm for LEO Satellite Networks
ISCID '09 Proceedings of the 2009 Second International Symposium on Computational Intelligence and Design - Volume 01
Genetic algorithm for satellite customer assignment
ICONIP'06 Proceedings of the 13th international conference on Neural information processing - Volume Part III
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Advances in miniaturization will allow for the commoditization of large numbers of tiny satellites, known as "CubeSats." However, current algorithms made for small tightly-managed space missions are ill-designed to take advantage of the huge amount of resources available in a decentralized collection of these CubeSats. We believe that multiagent evolutionary algorithms are ideally suited to exploit the distributed nature of this new problem. This paper presents a solution where a customer in need of satellite observations can reliably obtain these observations at low cost, through the help of a multiagent system as an intermediary. Each agent in this system is assigned to a single CubeSat. Given a set of the customer's observational needs, and models of the CubeSats' salient properties, the agents evolve policies that attempt to purchase an appropriate set of observations at a low price. This system is especially flexible as it demands no centralized resource broker, contracts or commitments of resources. We perform a series of experiments on an Earth-observition domain. The results show that the evolutionary methods combined with multiagent techniques have three times the performance of a simple hand-coded allocation algorithm, and twice the performance of simple evolving agents.