The Othello game on an n × n board is PSPACE-complete
Theoretical Computer Science
More on the complexity of common superstring and supersequence problems
Theoretical Computer Science
Journal of the ACM (JACM)
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
The complexity of flood filling games
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
The complexity of Free-Flood-It on 2íxn boards
Theoretical Computer Science
Discrete Applied Mathematics
Hi-index | 5.23 |
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid or (in a generalized setting) on a connected graph with colored nodes. In a single move, a player calls a color and thereby conquers all the nodes of that color that are adjacent to his own current territory. Both players want to conquer the majority of the nodes. We show that winning the game is PSPACE-hard in general, NP-hard on series-parallel graphs, but easy on outer-planar graphs. In the solitaire version, the goal of the single player is to conquer the entire graph with the minimum number of moves. The solitaire version is NP-hard on trees and split graphs, but can be solved in polynomial time on co-comparability graphs.