SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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Lenticular printing is an old technique, which enables stereoscopic 3D by recording pictures taken by two or more cameras onto one medium. It is often awkward in its transition between insufficient images due to sparse sampling from the light space. In this paper, we propose a method for making 3D print which reproduces light space represented as a light field by introducing an ideal halftone screening.