Alternating-time temporal logic
Journal of the ACM (JACM)
Alternating-time Temporal Logic
FOCS '97 Proceedings of the 38th Annual Symposium on Foundations of Computer Science
A logic for coalitions with bounded resources
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Strategic games and truly playable effectivity functions
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Comparing variants of strategic ability
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume One
Specification and verification of multi-agent systems
ESSLLI'10 Proceedings of the 2010 conference on ESSLLI 2010, and ESSLLI 2011 conference on Lectures on Logic and Computation
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We consider models of multi-player games where abilities of players and coalitions are defined in terms of sets of outcomes which they can effectively enforce. We extend the well studied state effectivity models of one-step games in two different ways. On the one hand, we develop multiple state effectivity functions associated with different long-term temporal operators. On the other hand, we define and study coalitional path effectivity models where the outcomes of strategic plays are infinite paths. For both extensions we obtain representation results with respect to concrete models arising from concurrent game structures. We also apply state and path coalitional effectivity models to provide alternative, arguably more natural and elegant semantics to the alternating-time temporal logic ATL*, and discuss their technical and conceptual advantages.