Searching for a mobile intruder in a polygonal region
SIAM Journal on Computing
Strategy generation in multi-agent imperfect-information pursuit games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
A pursuit-evasion problem-solving strategy based on probability estimation in a planer region
International Journal of Computing Science and Mathematics
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We present a heuristic search technique for multi-agent pursuit-evasion games in partially observable Euclidean space where a team of tracker agents attempt to minimize their uncertainty about an evasive target agent. Agents' movement and observation capabilities are restricted by polygonal obstacles, while agents' knowledge of each others' location is limited to direct observation or periodic updates from team members. Our polynomial-time algorithm is able to generate strategies for games in continuous two-dimensional Euclidean space, an improvement over past algorithms that were only applicable to simple grid-world domains. We show experimentally that our algorithm is tolerant of interruptions in communication between agents, continuing to generate good strategies despite long periods of time where agents are unable to communicate directly. Experimental results also show that our technique generates effective strategies quickly, with decision times of less than a second for reasonably sized domains with six or more agents.