Generating strategies for multi-agent pursuit-evasion games in partially observable Euclidean space

  • Authors:
  • Eric Raboin;Ugur Kuter;Dana Nau

  • Affiliations:
  • University of Maryland, College Park, MD;Smart Information Flow Technologies, Minneapolis, MN;University of Maryland, College Park, MD

  • Venue:
  • Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
  • Year:
  • 2012

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Abstract

We present a heuristic search technique for multi-agent pursuit-evasion games in partially observable Euclidean space where a team of tracker agents attempt to minimize their uncertainty about an evasive target agent. Agents' movement and observation capabilities are restricted by polygonal obstacles, while agents' knowledge of each others' location is limited to direct observation or periodic updates from team members. Our polynomial-time algorithm is able to generate strategies for games in continuous two-dimensional Euclidean space, an improvement over past algorithms that were only applicable to simple grid-world domains. We show experimentally that our algorithm is tolerant of interruptions in communication between agents, continuing to generate good strategies despite long periods of time where agents are unable to communicate directly. Experimental results also show that our technique generates effective strategies quickly, with decision times of less than a second for reasonably sized domains with six or more agents.