Argument based machine learning
Artificial Intelligence
Fighting Knowledge Acquisition Bottleneck with Argument Based Machine Learning
Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
Learning by teaching simstudent: technical accomplishments and an initial use with students
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Deriving concepts and strategies from chess tablebases
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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Conceptualizing procedural knowledge is one of the most challenging tasks of building systems for intelligent tutoring. We present an algorithm that enables teachers to accomplish this task semi automatically. We used the algorithm on a difficult king, bishop, and knight versus the lone king (KBNK) chess endgame, and obtained concepts that could serve as textbook instructions. A pilot experiment with students and a separate evaluation of the instructions by experienced chess trainers were deemed very positive.