Object-oriented development in an industrial environment
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
A laboratory for teaching object oriented thinking
OOPSLA '89 Conference proceedings on Object-oriented programming systems, languages and applications
The object primer: the application developer's guide to object-orientation
The object primer: the application developer's guide to object-orientation
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Extending CRC cards into a complete design process
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
ICSEA '07 Proceedings of the International Conference on Software Engineering Advances
Rapid visual design with semantics encoding through 3d CRC cards
Proceedings of the 4th ACM symposium on Software visualization
CREWW: collaborative requirements engineering with wii-remotes (NIER track)
Proceedings of the 33rd International Conference on Software Engineering
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In requirements engineering, CRC modeling and use case analysis are established techniques and are often performed as a group work activity. In particular, role play is used to involve different stakeholders into the use case analysis. To support this kind of co-located collaboration we developed CREW-Space, which allows several users to simultaneously interact through Android-enabled mobile devices with the same model displayed on a shared screen. Furthermore, it keeps track of the current state of the role play and, in addition, each mobile device serves as a private workspace; it actually turns into a tangible digital CRC card.