3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
ICISP '08 Proceedings of the 3rd international conference on Image and Signal Processing
uWave: Accelerometer-based personalized gesture recognition and its applications
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
Using Virtual Reality to Analyze Sports Performance
IEEE Computer Graphics and Applications
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Gesture recognition using laser-based tracking system
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Feedback, affordances, and accelerators for training sports in virtual environments
Presence: Teleoperators and Virtual Environments
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This paper presents a sport training system which recognizes user movements from data of the Wiimote device with accelerometer technology. Recognizing a new gesture involves the normalization of the Wiimote data and searching in a gesture templates database. The Dynamic Time Warping (DTW) comparison algorithm is used as a correlation function to compare the new gesture with every template. Based on prior training, the system can successfully recognize different sport shots. Particularly the system is instantiated for tennis training. The user visualizes the trajectory of the ball in a three-dimensional environment and he can interact with virtual objects that follow Newton dynamics.