Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
An integrated 4D vision and visualisation system
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
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A studio for real-time 4D reconstruction of moving actors and deformable objects has been recently created at the Computer and Automation Research Institute of the Hungarian Academy of Sciences (MTA SZTAKI). The studio uses 13 synchronised, calibrated high-resolution video cameras and a GPU to build dynamic 3D models providing free-viewpoint video in real-time. We give a brief overview of advanced studios operating around the world, then discuss the GPU implementation details of the reconstruction pipeline. Finally, a performance comparison of the offline and real-time versions of the system is given.