Decomposing polygon meshes for interactive applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Mesh scissoring with minima rule and part salience
Computer Aided Geometric Design - Special issue: Geometry processing
Snakes, shapes, and gradient vector flow
IEEE Transactions on Image Processing
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The paper applied the SNAKE model to segmentation of 3D real facial model: First, using physiological knowledge of the facial organs distribution to get the initial processing region; Second, using bending energy and tensile energy to compose the internal energy, using total energy of vertex's characteristic to compose external energy and using the area contained by the vertexes as the constraint, building up the equation of energy's changing; finally, doing the iterative operation to equation and get the segmentation result when the equation value is minimum. Experiment results in real 3D models show the algorithm's validity and superiority.