An algorithmic analysis of the honey-bee game
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
The complexity of flood filling games
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
The complexity of flood-filling games on graphs
Discrete Applied Mathematics
The complexity of Free-Flood-It on 2íxn boards
Theoretical Computer Science
Discrete Applied Mathematics
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We consider problems related to the combinatorial game (Free-) Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.