Introduction to algorithms
An algorithmic analysis of the honey-bee game
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
The complexity of flood filling games
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
Spanning trees and the complexity of flood-filling games
FUN'12 Proceedings of the 6th international conference on Fun with Algorithms
The complexity of Free-Flood-It on 2íxn boards
Theoretical Computer Science
Discrete Applied Mathematics
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We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum number of moves required to flood an arbitrary graph is known to be NP-hard, we demonstrate a polynomial time algorithm to compute the minimum number of moves required to link each pair of vertices. We apply this result to compute in polynomial time the minimum number of moves required to flood a path, and an additive approximation to this quantity for an arbitrary kxn board, coloured with a bounded number of colours, for any fixed k. On the other hand, we show that, for k=3, determining the minimum number of moves required to flood a kxn board coloured with at least four colours remains NP-hard.