Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Mesh Segmentation - A Comparative Study
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Fast mesh segmentation using random walks
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Hierarchical aggregation for efficient shape extraction
The Visual Computer: International Journal of Computer Graphics
A benchmark for 3D mesh segmentation
ACM SIGGRAPH 2009 papers
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Proceedings of Graphics Interface 2009
Mesh scissoring with minima rule and part salience
Computer Aided Geometric Design - Special issue: Geometry processing
A comparative study of existing metrics for 3D-mesh segmentation evaluation
The Visual Computer: International Journal of Computer Graphics
Sketch-based generation and editing of quad meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In this paper we present the first comprehensive study and analysis on different sketch-based mesh cutting approaches. To compare a representative number of state-of-the-art sketch-based mesh cutting methods, we conduct a large scale user study which was carried out via extensive user experiments. To address the objective assessment of the performances of different algorithms, a complete framework with various intuitive sketch-based interfaces was developed to enable interactive mesh cutting by simply drawing sketches on mesh surface. To address the subjective assessment of user's experience, we presented the analysis of the user's responses, where the analytic hierarchy process was employed to quantify the performance of algorithms in terms of multiple criteria. Our results suggest that human in general agree on the evaluation of the performance of algorithms, and some sketch-based mesh cutting methods are consistently more favorable than others. The importance of our work lies in studying users' experience on operating various sketch-based mesh cutting tools, to motivate more practical interactive systems in the future.