A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Lofting curve networks using subdivision surfaces
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mesh Editing with an Embedded Network of Curves
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Smooth feature lines on surface meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
N-symmetry direction field design
ACM Transactions on Graphics (TOG)
Spectral quadrangulation with orientation and alignment control
ACM SIGGRAPH Asia 2008 papers
A benchmark for 3D mesh segmentation
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 papers
Analytic drawing of 3D scaffolds
ACM SIGGRAPH Asia 2009 papers
EverybodyLovesSketch: 3D sketching for a broader audience
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Metric-Driven RoSy Field Design and Remeshing
IEEE Transactions on Visualization and Computer Graphics
A wave-based anisotropic quadrangulation method
ACM SIGGRAPH 2010 papers
Data-driven suggestions for creativity support in 3D modeling
ACM SIGGRAPH Asia 2010 papers
Probabilistic reasoning for assembly-based 3D modeling
ACM SIGGRAPH 2011 papers
SMI 2011: Full Paper: Template-based quadrilateral meshing
Computers and Graphics
Connectivity editing for quadrilateral meshes
Proceedings of the 2011 SIGGRAPH Asia Conference
Simple quad domains for field aligned mesh parametrization
Proceedings of the 2011 SIGGRAPH Asia Conference
Computer-Aided Design
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Dual loops meshing: quality quad layouts on manifolds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive Quadrangulation with Reeb Atlases and Connectivity Textures
IEEE Transactions on Visualization and Computer Graphics
Design-driven quadrangulation of closed 3D curves
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Sketch-based mesh cutting: A comparative study
Graphical Models
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Coarse quad meshes are the preferred representation for animating characters in movies and video games. In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh. Despite the significant advances in recent years, existing automatic quad remeshing algorithms are not yet able to achieve the quality of manually created remeshings. We present an interactive system for manual quad remeshing that provides the user with a high degree of control while avoiding the tediousness involved in existing manual tools. With our sketch-based interface the user constructs a quad mesh by defining patches consisting of individual quads. The desired edge flow is intuitively specified by the sketched patch boundaries, and the mesh topology can be adjusted by varying the number of edge subdivisions at patch boundaries. Our system automatically inserts singularities inside patches if necessary, while providing the user with direct control of their topological and geometrical locations. We developed a set of novel user interfaces that assist the user in constructing a curve network representing such patch boundaries. The effectiveness of our system is demonstrated through a user evaluation with professional artists. Our system is also useful for editing automatically generated quad meshes.