Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The alphaslider: a compact and rapid selector
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Popup vernier: a tool for sub-pixel-pitch dragging with smooth mode transition
Proceedings of the 11th annual ACM symposium on User interface software and technology
Navigation as multiscale pointing: extending Fitts' model to very high precision tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Zliding: fluid zooming and sliding for high precision parameter manipulation
Proceedings of the 18th annual ACM symposium on User interface software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision magnification lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the limits of the human motor control precision: the search for a device's human resolution
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 24th annual ACM symposium on User interface software and technology
How low can you go?: human limits in small unidirectional mouse movements
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct manipulation ""in between"" pixels, called subpixel interaction. We provide detailed analysis of subpixel theory and implementation, including the critical component of revised control-display gain transfer functions. A prototype implementation is described with several illustrative examples. Guidelines for subpixel domain applicability are provided and an overview of required changes to operating systems and graphical user interface frameworks are discussed.