Multimedia meets computer graphics in SMIL2.0: a time model for the web
Proceedings of the 11th international conference on World Wide Web
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
High-definition multimedia for multiparty low-latency interactive communication
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Platform for distributed 3D gaming
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Relating declarative hypermedia objects and imperative objects through the NCL glue language
Proceedings of the 9th ACM symposium on Document engineering
Empirical evaluation of latency-sensitive application performance in the cloud
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Proceedings of the 8th international interactive conference on Interactive TV&Video
WebNCL: a web-based presentation machine for multimedia documents
Proceedings of the 18th Brazilian symposium on Multimedia and the web
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Sophisticated interactive animation may be an interesting element to compose a multimedia document. However, potential demand for high performance computing can make this option impractical in digital interactive TV and mobile device environments, due to computing power restrictions of these platforms. In previous work we proposed a solution to overcome such restrictions based on video streaming. Moving forward the solution, it is described in this paper how to take advantage of media-agnostic characteristic, when present in the multimedia presentation machine, to manage this new type of media in multimedia documents. As a proof of concept we extended and tested an NCL presentation engine to add suport to this new type of media.