A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
Triangulating a simple polygon in linear time
Discrete & Computational Geometry
Viewpoint Selection using Viewpoint Entropy
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Algorithm for computer control of a digital plotter
IBM Systems Journal
Extended papers from NPAR 2010: Multi-perspective compact explosion diagrams
Computers and Graphics
Posing to the camera: automatic viewpoint selection for human actions
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
Perceptual models of viewpoint preference
ACM Transactions on Graphics (TOG)
Viewpoint Selection for Human Actions
International Journal of Computer Vision
Automatic views of natural scenes
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Viewpoint selection for intervention planning
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
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Virtual worlds exploration techniques become nowadays more and more important. The methods are used in wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3d scene. Improved methods of viewpoint quality estimation are presented in the paper. Using these methods, a real-time technique allowing to choose a "good" viewpoint for a virtual scene is also proposed.