Virtual Recovery and Exhibition of Heritage
IEEE MultiMedia
Image Processing for Virtual Restoration of Artworks
IEEE MultiMedia
VRML Possibilities: The Evolution of the Glasgow Model
IEEE MultiMedia
Bringing VR to the Desktop: Are You Game?
IEEE MultiMedia
Enhanced environments: large-scale, real-time ecosystems
Presence: Teleoperators and Virtual Environments
"This Old Digital City" One Year Later: Experience Gained, Lessons Learned, and Future Plans
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Virtual Stonehenge: Sunrise on the New Millennium
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
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The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site with Virtual Reality (VR) technology, exploiting real geo-seismic data sources of the Southern North Sea. This paper presents the techniques and technology used in reconstructing an ancient river valley discovered while gathering seismic data for petroleum in the North Sea. The virtual landscape reconstruction is populated with vegetation types based on pollen records of the same period in nearby region, and 3D models of Mesolithic dwellings have been grouped into villages and positioned near possible settlement areas. The final VR environment has been "brought to life" via real-time interactive walkthroughs, complete with environmental and spatial sound effects. This paper also describes the various software applications and hardware used for implementing the high-quality static models and the high-performance interactive world, the latter intended for delivery via the WWW and multimedia for educational purposes.