Creating artificial life: self organization
Creating artificial life: self organization
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Emergence: from chaos to order
Emergence: from chaos to order
Reconstruction of extinct animals in the computer
ALIFE Proceedings of the sixth international conference on Artificial life
Artificial Life: An Overview
Artificial Life: Proceedings of an Interdisciplinary Workshop on the Synthesis and Simulation of Living Systems
Virtual Stonehenge: Sunrise on the New Millennium
Presence: Teleoperators and Virtual Environments
The shotton river and mesolithic dwellings: recreating the past from geo-seismic data sources
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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The fusion of Virtual Reality and Artificial Life technologies has opened up a valuable and effective technique for research in the field of dynamic archaeological reconstruction. This paper describes early evaluations of simulated vegetation and environmental models using decentralized Artificial Life entities. The results demonstrate a strong feasibility for the application of integrated VR and Artificial Life in solving a 10,000 year old mystery shrouding a submerged landscape in the Southem North Sea, off the east coast of the United Kingdom. Three experimental scenarios with dynamic, "artificial" vegetation are observed to grow, reproduce, and react to virtual environmental parameters in a way that mimics their physical counterparts. Through further experimentation and refinement of the Artificial Life rules, plus the integration of additional knowledge from subject matter experts in related scientific fields, a credible reconstruction of the ancient and, today, inaccessible landscape may be within our reach.