Enhancing virtual reality with artificial life: reconstructing a flooded European mesolithic landscape

  • Authors:
  • Eugene Ch'ng;Robert J. Stone

  • Affiliations:
  • Department of Electronic, Electrical & Computer Engineering, School of Engineering, The University of Birmingham, Edgbaston, UK;Department of Electronic, Electrical & Computer Engineering, School of Engineering, The University of Birmingham, Edgbaston, UK

  • Venue:
  • Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
  • Year:
  • 2006

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Abstract

The fusion of Virtual Reality and Artificial Life technologies has opened up a valuable and effective technique for research in the field of dynamic archaeological reconstruction. This paper describes early evaluations of simulated vegetation and environmental models using decentralized Artificial Life entities. The results demonstrate a strong feasibility for the application of integrated VR and Artificial Life in solving a 10,000 year old mystery shrouding a submerged landscape in the Southem North Sea, off the east coast of the United Kingdom. Three experimental scenarios with dynamic, "artificial" vegetation are observed to grow, reproduce, and react to virtual environmental parameters in a way that mimics their physical counterparts. Through further experimentation and refinement of the Artificial Life rules, plus the integration of additional knowledge from subject matter experts in related scientific fields, a credible reconstruction of the ancient and, today, inaccessible landscape may be within our reach.