Regularization of inverse visual problems involving discontinuities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An implicit surface polygonizer
Graphics gems IV
Implicit reconstruction of solids from cloud point sets
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Automatic reconstruction of surfaces and scalar fields from 3D scans
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The crust and the &Bgr;-Skeleton: combinatorial curve reconstruction
Graphical Models and Image Processing
Stereo Matching with Nonlinear Diffusion
International Journal of Computer Vision
Inference of Integrated Surface, Curve, and Junction Descriptions From Sparse 3D Data
IEEE Transactions on Pattern Analysis and Machine Intelligence
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Smooth surface reconstruction via natural neighbour interpolation of distance functions
Proceedings of the sixteenth annual symposium on Computational geometry
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Smooth surface reconstruction from noisy range data
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Functions
SMI '03 Proceedings of the Shape Modeling International 2003
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
Estimating the tensor of curvature of a surface from a polyhedral approximation
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Surface reconstruction based on compactly supported radial basis functions
Geometric modeling
Spectral surface reconstruction from noisy point clouds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Efficient Surface Reconstruction using Generalized Coulomb Potentials
IEEE Transactions on Visualization and Computer Graphics
Efficient surface reconstruction from noisy data using regularized membrane potentials
IEEE Transactions on Image Processing
Model-free surface visualization of vascular trees
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Surface reconstruction from noisy point clouds using coulomb potentials
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
GPU local triangulation: an interpolating surface reconstruction algorithm
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Hi-index | 0.00 |
We present a novel, physically-motivated method for surface reconstruction that can recover smooth surfaces from noisy and sparse data sets, without using orientation information. A new volumetric technique based on regularized-membrane potentials for aggregating the input sample points is introduced, which manages improved noise tolerability and outlier removal, without sacrificing much with respect to detail (feature) recovery. In this method, sample points are first aggregated on a volumetric grid. A labeling algorithm that relies on intrinsic properties of the smooth scalar field emerging after aggregation is used to classify grid points as exterior or interior to the surface. We also introduce a mesh-smoothing paradigm based on a mass-spring system, enhanced with a bending-energy minimizing term to ensure that the final triangulated surface is smoother than piecewise linear. The method compares favorably with respect to previous approaches in terms of speed and flexibility.