A perceptually-supported sketch editor
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Conceptual Design: An Operational Prescription for a Computer Support System
CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
Designing a sketch recognition front-end: user perception of interface elements
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Shape: Talking about Seeing and Doing
Shape: Talking about Seeing and Doing
Interpretation of geometric shapes: an eye movement study
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
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This paper presents research that aims to inform the development of computational tools that better support design exploration and idea transformation - key objectives in conceptual design. Analyses of experimental data from two fields - product design and architecture - suggest that the interactions of designers with their sketches can be formalised according to a finite number of generalised shape rules defined within a shape grammar. Such rules can provide a basis for the generation of alternative design concepts and they have informed the development of a prototype shape synthesis system that supports dynamic reinterpretation of shapes in design activity. The notion of 'sub-shapes' is introduced and the significance of these to perception, recognition and the development of emergent structures is discussed. The paper concludes with some speculation on how such a system might find application in a range of design fields.