Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recognition accuracy and user acceptance of pen interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual similarity of pen gestures
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Human performance modeling in temporary segmentation Chinese character handwriting recognizers
International Journal of Human-Computer Studies
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tahuti: a geometrical sketch recognition system for UML class diagrams
ACM SIGGRAPH 2006 Courses
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Supporting feedback and assessment of digital ink answers to in-class exercises
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures
Computers and Graphics
Combining geometry and domain knowledge to interpret hand-drawn diagrams
Computers and Graphics
Parsing ink annotations on heterogeneous documents
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Evaluation of techniques for visualizing mathematical expression recognition results
GI '08 Proceedings of graphics interface 2008
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
PhysicsBook: a sketch-based interface for animating physics diagrams
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
LogicPad: a pen-based application for visualization and verification of boolean algebra
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
QuickDraw: improving drawing experience for geometric diagrams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketched symbol recognition with auto-completion
Pattern Recognition
Supporting reinterpretation in computer-aided conceptual design
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
User perceptions of drawing logic diagrams with pen-centric user interfaces
Proceedings of Graphics Interface 2013
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Programs that can recognize students' hand-drawn diagrams have the potential to revolutionize education by breaking down the barriers between diagram creation and simulation. Much recent work focuses on building robust recognition engines, but understanding how to support this new interaction paradigm from a user's perspective is an equally important and less well understood problem. We present a user study that investigates four critical sketch recognition user interface issues: how users integrate the process of triggering recognition into their work, when users prefer to indicate which portions of the diagram should be recognized, how users prefer to receive recognition feedback, and how users perceive recognition errors. We find that user preferences emphasize the importance of system reliability, the minimization of distractions, and the maximization of predictability.