Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Interacting with social networks of intelligent things and people in the world of gastronomy
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
E-Inclusion as the next challenge for sustainable consumption
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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In this paper we want to describe the possibility to introduce game mechanics within the methodologies commonly used in the evaluations of interactive systems. Through the set up of a "gamified user field test" we intended to show how it is possible to increase the engagement and self-motivation of people that take part in evaluation activities.