Theory to practice: generalized minimum-norm perspective shadow maps for anti-aliased shadow rendering in 3D computer games

  • Authors:
  • Fan Zhang;Hanqiu Sun;Chong Zhao;Lifeng Wang

  • Affiliations:
  • Department of Computer Science and Engineering, The Chinese University of Hong Kong, Shatin N.T., Hong Kong, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Shatin N.T., Hong Kong, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Shatin N.T., Hong Kong, China;Autodesk Software (China) Co., Ltd., Shanghai, China

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

Shadow mapping has been extensively used for real-time shadow rendering in 3D computer games, though it suffers from the inherent aliasing problems due to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keeps the perspective aliasing distribution optimal in possible general cases. Our experiments have shown the enhanced shadow quality using our algorithm in dynamic scenes.