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Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Generalized linear perspective shadow map reparameterization
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Proceedings of the 2007 symposium on Interactive 3D graphics and games
GI '07 Proceedings of Graphics Interface 2007
Practical logarithmic rasterization for low-error shadow maps
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
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Logarithmic perspective shadow maps
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EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Shadow mapping is a commonly used technique for generatinghard shadows in computer graphics, but the generatedshadow boundaries often suffer from aliasing due tothe discrete nature of the shadow map. In this paper weintroduce a new hardware accelerated algorithm which iscapable of adjusting shadow map sampling rates inside ashadow map of constant size. This is achieved by tiling thelight view and changing the sampling quality according to aheuristical analysis. The implementation is straightforwardon current consumer level graphics hardware and the algorithmcan therefore be included into existing applications.In our test scenarios the cost of the improved image qualitywas moderate, making this method a viable option forincreasing the quality of hard shadows.