Marble market: bimanual interactive game with a body shape sensor

  • Authors:
  • Kentaro Fukuchi;Jun Rekimoto

  • Affiliations:
  • Graduate School of Information Systems, The University of Electro-Communications, Choufu-shi, Tokyo, Japan;Interfaculty Initiative in Information Studies, The University of Tokyo and Interaction Laboratory, Sony Computer Science Laboratories, Inc.

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players' arms on the tabletop. Sensor values are translated to a virtual potential field and the system calculates dynamics of game characters on the field. At most four players can play the game, and the players control many independent game characters displayed on the table using their arms simultaneously.