HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graspable user interfaces
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Multi-touch interface for controlling multiple mobile robots
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Pac-pac: pinching gesture recognition for tabletop entertainment system
Proceedings of the International Conference on Advanced Visual Interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players' arms on the tabletop. Sensor values are translated to a virtual potential field and the system calculates dynamics of game characters on the field. At most four players can play the game, and the players control many independent game characters displayed on the table using their arms simultaneously.