HTN planning: complexity and expressivity
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
An artificial discourse language for collaborative negotiation
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
A plug-in architecture for generating collaborative agent responses
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
COLLAGEN: A Collaboration Manager for Software Interface Agents
User Modeling and User-Adapted Interaction
Collaborative Discourse Theory as a Foundation for Tutorial Dialogue
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
A collaborative planning model of intentional structure
Computational Linguistics
Integrating Planning and Dialogue in a Lifestyle Agent
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
The RavenClaw dialog management framework: Architecture and systems
Computer Speech and Language
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A reusable framework for health counseling dialogue systems based on a behavioral medicine ontology
Journal of Biomedical Informatics
What if everyone could do it?: a framework for easier spoken dialog system design
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Vers des Agents Conversationnels Animés Socio-Affectifs
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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We have developed a novel methodology combining hierarchical task networks with traditional dialogue trees that both partially automates dialogue authoring and improves the degree of dialogue structure reuse. The key to this methodology is a lightweight utterance semantics derived from collaborative discourse theory, making it a step towards dialogue generation based on cognitive models rather than manual authoring. We have implemented an open-source tool, called Disco for Games (D4g), to support the methodology and present a fully worked example of using this tool to generate a dialogue about baseball.