Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Intelligent NPCs for Educational Role Play Game
Agents for Games and Simulations
Embodiment and interaction in socially intelligent life-like agents
Computation for metaphors, analogy, and agents
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The traditional efforts to mimic basic human behavior in embodied agents use an approach that draws a clear line between the "mind" and the "body" of those agents. However, recent findings in neuroscience show that our bodies have an active role in what we call "intelligence". We studied several processes related with our body and propose a model to integrate them in generic embodied agents. The model was validated in a small case study with the NAO robot.