Real-time vergence control for binocular robots
International Journal of Computer Vision
Analysis of error in depth perception with vergence and spatially varying sensing
Computer Vision and Image Understanding
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
A compact algorithm for rectification of stereo pairs
Machine Vision and Applications
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
A Binocular Stereo Algorithm for Log-Polar Foveated Systems
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Peripheral-foveal vision for real-time object recognition and tracking in video
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Cyclorotation models for eyes and cameras
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Embedded foveation image coding
IEEE Transactions on Image Processing
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In human eyes, many clues are used to perceive depth. For nearby tasks involving eye-hand coordination, depth from vergence is a strong cue. In our research on humanoid robots we study binocular robotic eyes that can pan and tilt and perceive depth from stereo, as well as depth from vergence by fixing both eyes on a nearby object. In this paper, we report on a convergent robot vision set-up: Firstly, we describe the mathematical model for convergent vision system. Secondly, we introduce an algorithm to estimate the depth of an object under focus. Thirdly, as the centers of rotation of the eye motors do not align with the center of image planes, we develop an active calibration algorithm to overcome this problem. Finally, we examine the factors that have impact on the depth error. The results of experiments and tests show the good performance of our system and provide insight into depth from vergence.