Characterizing finite Kripke structures in propositional temporal logic
Theoretical Computer Science - International Joint Conference on Theory and Practice of Software Development, P
Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
Branching time and abstraction in bisimulation semantics
Journal of the ACM (JACM)
Infinite games on finitely coloured graphs with applications to automata on infinite trees
Theoretical Computer Science
Deciding the winner in parity games is in UP ∩ co-UP
Information Processing Letters
Alternating-time temporal logic
Journal of the ACM (JACM)
An Efficient Algorithm for Branching Bisimulation and Stuttering Equivalence
ICALP '90 Proceedings of the 17th International Colloquium on Automata, Languages and Programming
Small Progress Measures for Solving Parity Games
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
State Space Reduction by Proving Confluence
CAV '02 Proceedings of the 14th International Conference on Computer Aided Verification
Games for synthesis of controllers with partial observation
Theoretical Computer Science - Logic and complexity in computer science
Verification of a sliding window protocol in μCRL and PVS
Formal Aspects of Computing
A deterministic subexponential algorithm for solving parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Solving Parity Games in Practice
ATVA '09 Proceedings of the 7th International Symposium on Automated Technology for Verification and Analysis
Solving parity games in big steps
FSTTCS'07 Proceedings of the 27th international conference on Foundations of software technology and theoretical computer science
Bisimulation minimisations for boolean equation systems
HVC'09 Proceedings of the 5th international Haifa verification conference on Hardware and software: verification and testing
Stuttering mostly speeds up solving parity games
NFM'11 Proceedings of the Third international conference on NASA Formal methods
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
Simulation relations for alternating parity automata and parity games
DLT'06 Proceedings of the 10th international conference on Developments in Language Theory
Equivalence checking for infinite systems using parameterized Boolean equation systems
CONCUR'07 Proceedings of the 18th international conference on Concurrency Theory
An overview of the mCRL2 toolset and its recent advances
TACAS'13 Proceedings of the 19th international conference on Tools and Algorithms for the Construction and Analysis of Systems
Hi-index | 0.00 |
We define governed stuttering bisimulation for parity games, weakening stuttering bisimulation by taking the ownership of vertices into account only when this might lead to observably different games. We show that governed stuttering bisimilarity is an equivalence for parity games and allows for a natural quotienting operation. Moreover, we prove that all pairs of vertices related by governed stuttering bisimilarity are won by the same player in the parity game. Thus, our equivalence can be used as a preprocessing step when solving parity games. Governed stuttering bisimilarity can be decided in $\mathcal{O}(n^2m)$ time for parity games with n vertices and m edges. Our experiments indicate that governed stuttering bisimilarity is mostly competitive with stuttering equivalence on parity games encoding typical verification problems.