The human-computer interaction handbook
Urban traffic simulation for games: a general approach for simulation of urban actors
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Extending the Soar Cognitive Architecture
Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference
A unified cognitive architecture for physical agents
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Modeling Pilot and Driver Behavior for Human Error Simulation
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Transfer learning in real-time strategy games using hybrid CBR/RL
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
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Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for risky actions or occasionally breaking traffic rules. To achieve this goal, we start by adding a personality profile to each agent, which is based on the "Five Factor Model" from psychology. We test our enhancement on a specific traffic scenario where simplistic behaviors would lead to a complete standstill of traffic. Our results show that the approach resolves critical situations and keeps traffic flowing.