A cookbook for using the model-view controller user interface paradigm in Smalltalk-80
Journal of Object-Oriented Programming
The Medium of the Video Game
Game portability using a service-oriented approach
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
A Generative Programming Approach for Game Development
SBGAMES '09 Proceedings of the 2009 VIII Brazilian Symposium on Games and Digital Entertainment
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Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain. It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way. As a result, a Feature-based Environment for Digital Games (FEnDiGa) is provided, a product line platform able to integrate and adapt represented game features in different types of available game engines.