Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Genres as a tool for understanding and analyzing user experience in games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
When social networking meets online games: the activity system of grouping in world of warcraft
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Simplifying algorithm learning using serious games
Proceedings of the 14th Western Canadian Conference on Computing Education
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Exploring aesthetical gameplay design patterns: camaraderie in four games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Thinking inside the XBox: elements of information organization in video games
Proceedings of the 2011 iConference
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Howdy pardner!: on free-to-play, sociability and rhythm design in FrontierVille
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Mechanic/aesthetic videogame genres: adventure and adventure
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
A feature-based environment for digital games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Reviews on the narrative status of video games
HCITOCH'11 Proceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
A Taxonomy for and Analysis of the MMOG Landscape
Proceedings of International Workshop on Massively Multiuser Virtual Environments
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