Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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Creating large sets of similar objects is a common problem in many Computer Graphics applications such as games, animation and illustration. Generally, cloning the objects is not a decent solution. The issue then boils down to creating objects that are similar, yet not identical to, existing ones. This issue has been recently tackled in Computer Graphics for 2D images [Risser et al. 2010] and 3D objects [Kalogerakis et al. 2012]. Based on a few given examples, an automatic algorithm outputs new objects that respect the above issue. In this paper, we propose an approach that deals with simple line-drawings, or doodles.