On the performance of user equilibria in traffic networks
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Altruism, selfishness, and spite in traffic routing
Proceedings of the 9th ACM conference on Electronic commerce
Intrinsic robustness of the price of anarchy
Proceedings of the forty-first annual ACM symposium on Theory of computing
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Socially-aware network design games
INFOCOM'10 Proceedings of the 29th conference on Information communications
The impact of altruism on the efficiency of atomic congestion games
TGC'10 Proceedings of the 5th international conference on Trustworthly global computing
The robust price of anarchy of altruistic games
WINE'11 Proceedings of the 7th international conference on Internet and Network Economics
Social context in potential games
WINE'12 Proceedings of the 8th international conference on Internet and Network Economics
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We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be offered to each player to achieve that a social optimum is realized in a pure Nash equilibrium. The selfishness level is unrelated to the price of stability and the price of anarchy and in contrast to these notions is invariant under positive linear transformations of the payoff functions. Also, it naturally applies to other solution concepts and other forms of games. We study the selfishness level of several well-known strategic games. This allows us to quantify the implicit tension within a game between players' individual interests and the impact of their decisions on the society as a whole. Our analysis reveals that the selfishness level often provides more refined insights into the game than other measures of inefficiency, such as the price of stability or the price of anarchy.