Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Arbitrary rotation of raster images with SIMD machine architectures
Computer Graphics Forum
The Image Prism: A Device for Rotating and Mirroring Bitmap Images
IEEE Computer Graphics and Applications
A language for bitmap manipulation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Graphics in overlapping bitmap layers
ACM Transactions on Graphics (TOG)
Vax Station: A General-Purpose Raster Graphics Architecture
ACM Transactions on Graphics (TOG)
Towards a 3-D Graphics Workstation
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop)
High-performance raster graphics for microcomputer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In addition, the FBP gives support to window management, transformations, and assists in some image operations ordinarily performed in software. The introduction of the FBP as a co-processor to geometry and video processors would increase efficiency and speed of graphics systems and bitmap workstations. A special skewed frame-buffer organisation, which allows parallel memory access, further improves system performance.