A two-dimensional frame buffer processor

  • Authors:
  • Arie Kaufman

  • Affiliations:
  • Department of Computer Science, State University of NewYork at Stony Brook, Stony Brook, NY

  • Venue:
  • EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
  • Year:
  • 1987

Quantified Score

Hi-index 0.00

Visualization

Abstract

The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In addition, the FBP gives support to window management, transformations, and assists in some image operations ordinarily performed in software. The introduction of the FBP as a co-processor to geometry and video processors would increase efficiency and speed of graphics systems and bitmap workstations. A special skewed frame-buffer organisation, which allows parallel memory access, further improves system performance.