A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Faster phong shading via angular interpolation
Computer Graphics Forum
Fast B-spline Transforms for Continuous Image Representation and Interpolation
IEEE Transactions on Pattern Analysis and Machine Intelligence
A display controller for an object-level frame store system
Advances in computer graphics hardware III
Ten lectures on wavelets
Dr. Dobb's Journal
Second generation compact image coding with wavelets
Wavelets: a tutorial in theory and applications
Wavelets: a tutorial in theory and applications
Wavelets: a tutorial in theory and applications
An introduction to wavelets
Acoustic signal compression with wavelet packets
Wavelets: a tutorial in theory and applications
Polynomial splines and wavelets: a signal processing perspective
Wavelets: a tutorial in theory and applications
Nonorthogonal multiresolution analysis using wavelets
Wavelets: a tutorial in theory and applications
Display Architecture for VLSI-based Graphics Workstations
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop)
XInPosse: Structural Simulation for Graphics Hardware
Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop)
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
Singularity detection and processing with wavelets
IEEE Transactions on Information Theory - Part 2
IEEE Transactions on Information Theory - Part 2
Localized measurement of emergent image frequencies by Gabor wavelets
IEEE Transactions on Information Theory - Part 2
Image compression through wavelet transform coding
IEEE Transactions on Information Theory - Part 2
Auditory representations of acoustic signals
IEEE Transactions on Information Theory - Part 2
Signal-adapted multiresolution transform for image coding
IEEE Transactions on Information Theory - Part 2
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A diffetence engine is described that is designed to be used as low level component of a raster graphics architecture. The speed of the system (11 ns per operation) is achieved by the use of custom VLSI components for the most primitive operations. This permits the video rate reconstruction of images and other signals compressed by encoding them on various polynomial bases. The paper describes a feasibility study for its use for image reconstruction. The study shows that the system can be applied to the decompression of spline wavelet encoded images.